TBS provides ultra-realistic, desktop / laptop simulations of both fixed-wing and rotary-wing aircraft. Our aircraft simulation quality is reflected in the accuracy and attention to detail in the aircraft models, cockpits, systems, flight dynamics, audio and sensor/weapon systems.
All of our aircraft are equally at home on a laptop, desktop display, a multi-monitor setup, a dome projection and Virtual Reality (VR) systems like Oculus Rift and HTC Vive.
Each cockpit is created as a full, 3D recreation of the actual aircraft down to every switch, panel, and screw. Based on exhaustive research, the cockpits are recreated to provide the exact view angles, visibility, and access to controls as the real cockpits.
Our cockpits are also fully interactive and allow the client to interact with most controls in the cockpit. As a procedural trainer, this is invaluable. All instruments and gauges are fully animated and tie into a professional level aircraft sub-systems model.
The cockpit is also dynamically lit and is affected by dynamic shadows and sunlight reflections.
As with the cockpits, each aircraft external model is created with the same exacting accuracy and attention to detail. Each model is created with over 200,000 polygons and extremely high resolution textures. The models are fully animated including landing gear, flaps, air brake, canopy, refueling receptacle, control surfaces, etc. There is no element left out.
In addition to the model, we can provide liveries of any client selected squadron, or even a specific aircraft.
Perhaps the primary element of quality of any flight simulation is how accurately the simulation flies compared to the real aircraft. Not only must the simulated aircraft match the flight envelope and E-M diagram of the real aircraft, but it also must match the nuances and feel of each aircraft (including edge of envelope and departed flight). We achieve this with a combination of computational fluid dynamics (CFD) modeling, proprietary flight modeling code, exhaustive research, and close work with subject matter experts that have hundreds of hours in the aircraft.
No other commercial off the shelf flight simulation provides accuracy and realistic flight behavior that TBS offers.
To create a complete simulation of an aircraft, there are the many sub-systems that must be modeled, integrated and tied into the cockpit and flight dynamics. These are all included in a TBS simulation and include:
Although often overlooked in simulation, the audio environment can be a powerful element to both provide needed cues and create a more immersive simulation environment. For TBS aircraft, we include the following, authentic audio components:
At its heart, TBS is a simulation of employing weapons from combat aircraft. With TBS we have simulated a broad range of weapon systems and the means to deliver them based on the weapon platform. This can range from unguided weapon delivery based on CCIP and CCRP attacks to IAM delivery in the air-to-ground arena and from guns to active-guided missiles in air-to-air.
Weapon system modeling in TBS includes:
Both analog and digital stores management systems and correct HUD symbology, depending on the aircraft.
Air-to-Air missile modeling including advanced missile physics model, sensor logic, and modeling of Rmin, Rtr, Rmax, and Raero. Air-to-air weapon systems are affected by Electronic Attack (EA) and countermeasure systems
Weapons that require a separate video display such as the AGM-65 are also supported.
A variety of sensors are modeled in the TBS engine. These include:
Sensors are an integral component of the modern day battlefield and TBS is a flexible platform to model your sensor modeling needs.
TBS provides a detailed sensor and electronic battlefield environment that also includes Electronic Attack (EA) systems (Barrage Noise and Deceptive Self Protection Jammers) chaff and flare countermeasures systems.