Aircraft, Weapon and Sensor Simulation

TBS provides ultra-realistic, desktop / laptop simulations of both fixed-wing and rotary-wing aircraft. Our aircraft simulation quality is reflected in the accuracy and attention to detail in the aircraft models, cockpits, systems, flight dynamics, audio and sensor/weapon systems.

All of our aircraft are equally at home on a laptop, desktop display, a multi-monitor setup, a dome projection and Virtual Reality (VR) systems like Oculus Rift and HTC Vive.

The Cockpits

Each cockpit is created as a full, 3D recreation of the actual aircraft down to every switch, panel, and screw. Based on exhaustive research, the cockpits are recreated to provide the exact view angles, visibility, and access to controls as the real cockpits.

The Cockpits
The Cockpits

Our cockpits are also fully interactive and allow the client to interact with most controls in the cockpit. As a procedural trainer, this is invaluable. All instruments and gauges are fully animated and tie into a professional level aircraft sub-systems model.

The cockpit is also dynamically lit and is affected by dynamic shadows and sunlight reflections.

The Cockpits
The Cockpits

The Aircraft Models

As with the cockpits, each aircraft external model is created with the same exacting accuracy and attention to detail. Each model is created with over 200,000 polygons and extremely high resolution textures. The models are fully animated including landing gear, flaps, air brake, canopy, refueling receptacle, control surfaces, etc. There is no element left out.

The Aircraft Models
The Aircraft Models
The Aircraft Models

In addition to the model, we can provide liveries of any client selected squadron, or even a specific aircraft.

The Aircraft Models
The Aircraft Models
The Aircraft Models

Flight Dynamics

Perhaps the primary element of quality of any flight simulation is how accurately the simulation flies compared to the real aircraft. Not only must the simulated aircraft match the flight envelope and E-M diagram of the real aircraft, but it also must match the nuances and feel of each aircraft (including edge of envelope and departed flight). We achieve this with a combination of computational fluid dynamics (CFD) modeling, proprietary flight modeling code, exhaustive research, and close work with subject matter experts that have hundreds of hours in the aircraft.

Flight Dynamics
Flight Dynamics

No other commercial off the shelf flight simulation provides accuracy and realistic flight behavior that TBS offers.

Aircraft Systems

Aircraft Systems
Aircraft Systems

To create a complete simulation of an aircraft, there are the many sub-systems that must be modeled, integrated and tied into the cockpit and flight dynamics. These are all included in a TBS simulation and include:

  • Head up Display
  • Primary flight instruments such as altimeter, airspeed indicator, vertical velocity indicator, HSI, ADI, etc.
  • Fuel system simulation
  • Engine System
  • Electrical system simulation
  • Hydraulic system simulation
  • ILS, INS, GPS, and HARS navigation systems
  • Radios (VHF and UHF)
  • Weapon management systems
  • Flight Control Systems (FCS)
  • Autopilot System
  • External and Internal Lighting
  • Trim System (Primary and Backup)
Aircraft Systems
Aircraft Systems

Audio

Although often overlooked in simulation, the audio environment can be a powerful element to both provide needed cues and create a more immersive simulation environment. For TBS aircraft, we include the following, authentic audio components:

  • Aircraft engine at various states of operation
  • Voice Message Unit (VMU)
  • Authentic WCN tones and messages
  • Aircraft buffet and wind-over-canopy sounds
  • Radar Warning Receiver (RWR) tones
  • Mechanical operations such as landing gear cycle
  • Environmental Control System (ECS) sounds
Audio
Audio

Weapon Systems

At its heart, TBS is a simulation of employing weapons from combat aircraft. With TBS we have simulated a broad range of weapon systems and the means to deliver them based on the weapon platform. This can range from unguided weapon delivery based on CCIP and CCRP attacks to IAM delivery in the air-to-ground arena and from guns to active-guided missiles in air-to-air.

Weapon Systems
Weapon Systems
Weapon Systems

Weapon system modeling in TBS includes:

  • Infrared (AIM-9M, R-73, etc.), SARH (AIM-7, R-27R, etc.) and active-guided (AIM-120, R-77, etc.) air-to-air missiles.
  • Unguided weapons with CCIP and CCRP delivery in both slick and high drag options (Mk.82, Mk.83, Mk.84, CBU-87, etc.).
  • Air-to-Surface missiles (AGM-65, AGM-84, AGM-88, AGM-154, etc.).
  • Laser-guided bombs (GBU-12, GBU-16, GBU-10, etc.)
  • GPS-guided bombs (GBU-31, GBU-38, CBU-105, etc.)
  • Unguided rockets
  • Gun pods and miniguns
Weapon Systems
Weapon Systems
Weapon Systems

Both analog and digital stores management systems and correct HUD symbology, depending on the aircraft.

Air-to-Air missile modeling including advanced missile physics model, sensor logic, and modeling of Rmin, Rtr, Rmax, and Raero. Air-to-air weapon systems are affected by Electronic Attack (EA) and countermeasure systems

Weapons that require a separate video display such as the AGM-65 are also supported.

Weapon Systems
Weapon Systems
Weapon Systems
Weapon Systems

Sensors, Electronic Warfare and Countermeasure Systems

A variety of sensors are modeled in the TBS engine. These include:

  • Air-to-Air Radar including APG-63, APG-68, APG-73, Slot Back I and Slot Back II.
  • Air-to-Ground radar including RB (real beam) mapping, SAR and Expanded, GMT, GMTI, and SEA modes.
  • Surface-to-Air radar including EWR and air defense acquisition and tracking for a wide range of both AAA and SAM threats
  • Surface-to-Surface radar for naval radar
  • Infrared Detection Systems for both IRST, TASM seekers, FLIR systems
  • Electro-Optical Sensors for both targeting pods (Litening II) and TASM seekers
  • Threat Warning Receivers including ALR-56, ALR-67, ALR-69 and SPO-15
  • Early Warning Radar Systems for both GCI stations and AWACS (E-3, E-2 and A-50U)
Sensors
Sensors
Sensors

Sensors are an integral component of the modern day battlefield and TBS is a flexible platform to model your sensor modeling needs.

TBS provides a detailed sensor and electronic battlefield environment that also includes Electronic Attack (EA) systems (Barrage Noise and Deceptive Self Protection Jammers) chaff and flare countermeasures systems.

Sensors
Sensors
Sensors